You, Vee and Me

I’ve been working on my 3d models lately for Unearth, and I always seem to have trouble when it comes to the UV layout. Somehow, I constantly get sidetracked looking for the ‘uber’ solution to making a UV map.

Well as usual I didn’t find any major solution, but I did manage to get a better workflow going, which resulted in a better UV map. The final map had a couple of visible seams, but overall I was happy with it compared to the time and results I have previously had.