A Scenic Route

I spent the last day understanding how to create grass for use in-game…it’s harder than it seems.

Anyway I eventually worked out how to implement the alpha texture properly so that grass cuts out nicely. This will hopefully be used as either a mesh or billboard in our Unearth game.

I then went and whipped up a quick scene in Maya to see how a few of the elements I have created so far work together. The Driller Robot in the background is thanks to our team’s other modeller, Bart.