A Tweak Here and There

So…I have been modelling a character for the game project I am working on, titled Unearth. It’s a difficult task, but somebody needs to do it 😉

I just reached the animating stage of the character a few days back, with very little trouble until it came to animation number two.

For some reason adding a keyframe after the end keyframe of the first animation was causing the first animation’s smoothness to stuff up. Many frustrating hours later I discover the Graph Editor. It seems all of the curvy curves were continuing on throughout the whole timeline…a little tweak here and there and my keying problem was fixed.

Just a small discovery I thought I would share.